...grave bot... a Half-Life engine AI
 
 
Media
Half-Life Deathmatch

These shots are taken from Datacore, the only fully waypointed map as of this writing. I executed a CFG to spawn some bots and just quickly ran around to find one so I could capture a few images. The red beams are indicators of the bot's current goal waypoint; the green beams are the bot's current waypoint; the vertical white beams are waypoints while the horizontal white beams are waypoint paths.

Grave Bot beta 0.1 in Datacore, screen shot 1.
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Grave Bot beta 0.1 in Datacore, screen shot 2.
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These images were added on Saturday, October 23rd, 2004. They are the results of 10+ hours of continuous combat by the bots in HLDM, as a stability test. Note the console in the second two screenshots, proof of the uptime.

Grave Bot beta 0.1 in Boot Camp, screen shot 1.
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Grave Bot beta 0.1 in Boot Camp, screen shot 2.
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Grave Bot beta 0.1 in Boot Camp, screen shot 3.
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Science and Industry

Now, to show off the Science and Industry support. Currently there are two levels I have waypointed, my own simple test level for the bots, and si_overtime. These shots are snapped from si_overtime. All the beam colors from Half-Life Deathmatch are the same here, waypoint display was not turned on.

Grave Bot beta 0.1 in Datacore, screen shot 1.
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Grave Bot beta 0.1 in Datacore, screen shot 2.
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